Who is Dr. C?

Dr. Bryan Carter received his Ph.D. at the University of Missouri-Columbia and is an Associate Professor of Africana Studies at the University of Arizona, specializing in African American literature of the 20th Century with a primary focus on the Harlem Renaissance and digital culture. He has published numerous articles on his doctoral project, Virtual Harlem and has presented it at locations around the world. His research focuses on advanced visualization and how sustained and varied digital communication affects student retention and engagement in literature courses taught both online and face-to-face.

Dr. C - Horseback Riding!!

Dr. Carter's experience with virtual environments began with his dissertation project on which he began work in 1997; a 3D representation of a portion of Harlem, NY as it existed during the 1920s Jazz Age and Harlem Renaissance. This project, Virtual Harlem, was one of the earliest full virtual reality environments created for use in the humanities and certainly one of the first used in an African American literature course. Virtual Harlem has been presented at venues in Paris, The Netherlands, Sweden, Hungary, and multiple sites in the US.  In 2004, the University of Paris IV-Sorbonne, funded the development of Virtual Montmartre.  Dr. Carter was asked to be the project leader and was awarded the prestigious "Professeur Invite" from the Sorbonne to spend 6 months in Paris.  This project realized itself in the development of an interactive Web Site and a small 3D representation of the Lapin Agile, the oldest surviving cabaret in Montmartre which is still in operation. Since then, Dr. Carter has received a one month Professeur Invite Award from the Sorbonne a total of 12 times. The evolution of Virtual Harlem was funded in 2006 by the National Black Programming Consortium and the Government of Norway with the development of Virtual Harlem and Virtual Montmartre in Second Life. These sites were two of the most important locations during the Jazz Age/Harlem Renaissance.  Dr. Carter began teaching classes that met totally in Second Life in 2005 where his students have participated in role play, developed content and have collaborated with students from around the world. The project has evolved from Second Life to Open Simulator and Unity 3D.

In addition to these activities, Dr. Carter is very active with faculty development nationally and internationally. He has conducted workshops for faculty on Digital Humanities as well as specialized topics such as "Generational Learning Styles", "Podcasting", "Blogging", "Internet Broadcasting" and Second Life. He has done summer workshops for the National Council for Teachers of English on Digital Humanities, led a workshop session for the Digital Africana Studies Conference at the University of Maryland-College Park, conducted workshops on Technology in the Classroom at Alabama A&M, Tougaloo College, worked with students attending the African American Literatures and Cultures Institute at the University of Texas, San Antonio, has been an invited speaker at the HumLab at Umea University in Sweden,  and at other international venues such as Vaxjo University in Sweden and the University of Paris IV-Sorbonne.  Dr. Carter is regularly invited to venues around the world to offer keynote addresses or to serve on panels on Digital Humanities. 

In 2015, Dr. Carter was named one of eight Technology Innovators of the year by The Chronicle of Higher Education, his work was featured in The Atlantic and Hyperallergic Magazines and the Danish newspaper, Dagbladet Information, he was one of the Keynote and Featured Speakers at Immersion 2015 hosted by the University of Paris IV-Sorbonne and organized by the Immersive Education Initiative.

Selected Publications:


Scholarly Books/Monographs:
2013    Digital Humanities: Current Perspective, Practices and Research. Cutting Edge Technologies in Higher Education, Volume 7, 1st Edition. London: Emerald Press, 2013. (100% effort) 133 pgs.
2006    Configuring History: Teaching the Harlem Renaissance Through Virtual Reality Cityscapes, co-authored with James J. Sosnoski and Patricia Harkin. Ed. Steve Jones. Digital formations. New York: Peter Lang, 2006. (33% effort) 201 pgs.

Chapters in Scholarly Books/Monographs:

2013    “The Cybergogy of Technical Communication.” Online Education 2.0.  with Leslie Scopes. Ed. Kelli Cargile-Cook. Baywood Press, 2013. (50% effort) pp. 179 – 195. 
2010    “Virtual Harlem: Building Community.” Telecollaboration 2.0: Language,     Literacies and Intercultural Learning in the 21st Century. Ed. Sara Guth and Francesca Helm. Bern: Peter Lang, 2010. (100% effort) pp. 365 – 373. 
2009    “Enhancing Virtual Environments.” Learning and Teaching in the Virtual World of Second Life. Ed. Judith Molka-Danielsen and Mats Deutschmann. Tapir Academic Press, 2009. (100% effort) pp. 103 – 114. 
“Empathy in Virtual Learning Environments,” with Judith Molka-Danielsen and Alastair Creelman. International Journal of Networking and Virtual Organizations. Volume 6, Number 2. 2009. Online: http://inderscience.metapress.com/app/home/contribution.asp?referrer=parent&backto=issue,2,6;journal,11,29;linkingpublicationresults,1:110882,1 (25% effort) pp. 123 – 139.